| A Gamut of Games, written by Sid Sackson and first published
in 1969, contains rules for a large number of pencil-and-paper, card, and board games; many of the games in the book had never before been published. It is considered by many to be an essential
text for anyone into abstract strategy games, and a number of the
rules were later expanded into full-fledged published board games.
Some of the games which were later sold separately include Focus and Property (which later became the popular Acquire);
Robert Abbott expanded his game Crossings, published here, into the more-refined title Epaminondas. Many of the games covered in the book were creations of Sid Sackson himself, who was a
prolific game designer.
The sections of the book and the games covered therein are as follows:
- In Search of Big and Little Game
- Mate, a card game by
G. Capellen
- Blue and
Gray, a board game by Henry Busch and Arthur Jaeger
- Le Truc, a
revived French card game
- Plank, a serious
revamp of the concepts in Tic-Tac-Toe
- Hekaton, a card
game originally published along with "Yankee Notion Cards" from the 19th century
- Game Inventors Are People Too
- Lines of Action, a board game by Claude Soucie
- Cups, a mancala
variant by Arthur and Wald Amberstone
- Crossings, a board game by Robert Abbot; later
turned into Epaminondas by Abbot
- Lap, a complex progeny
of Battleships by Lech Pijanowski
- Three Musketeers, a board game by Haar
Hoolim; notably, this game and the character in it was once used as the mascot for the Zillions of Games software product.
- Paks, a card game by
Phil Laurence
- Skedoodle, a pencil-and-paper
game by Father Daniel
- Knight Chase, a board
game by Alex Randolph (inventor of games like TwixT)
- Origins of World War I, a historical pencil-and-paper game by James Dunnigan which
teaches players history
- Those Protean Pieces of Pasteboard - All of the games in this section use a standard pack of cards.
- All My Diamonds,
an auctioning game by Sid Sackson
- Osmosis, by Sid
Sackson
- Patterns, by
Sid Sackson
- Suit
Yourself, by Sid Sackson
- Bowling
Solitaire, a one-player game by Sid Sackson
- Card Baseball, by Sid
Sackson
- Slam, a two-handed
takeoff of Bridge by Sid Sackson
- Poke, a two-handed version of Poker by Sid Sackson
- Color Gin, a two-handed
modification of Hollywood Gin by
Sid Sackson
- New Battles on an Old Battlefield - All of the games in this section use a checkerboard.
- Focus, by Sid
Sackson; this game was later sold commercially
- Network, by Sid Sackson
- Take It
Away, by Sid Sackson
- Grab a Pencil - All of the games in this section are meant to be played with pencil and paper.
- Hold That
Line, by Sid Sackson; an attempt to move "boredom" games away from Tic-Tac-Toe
- Cutting
Corners, by Sid Sackson; another attempt to move gamers away from
- Paper Boxing, by Sid
Sackson
- Last Word,
a paper-based Scrabble-esque game by Sid Sackson
- Patterns
II, an inductive-reasoning game by Sid Sackson; see Eleusis
for another game in this small genre
- Property, the
forerunner of Acquire, by Sid Sackson
- A Miscellany of Games
- Solitaire Dice, by
Sid Sackson
- Domino Bead
Game, by Sid Sackson
- Haggle, a
deliciously confusing party game by Sid Sackson
- The No Game, a classic and simple party game
- Change
Change, a simple solitaire utilizing coins by Sid Sackson
A second edition of the book was published in 1982; Dover Publications released an unabridged reprint, with an additional preface by Sackson, in
1992.
Reference
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