Abaara topic: Afrikan tähti

 

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Afrikan tähti

Afrikan tähti (meaning "the star of Africa") is a Finnish board game designed by Kari Mannerla originally in the 1950s. It has been one of the most popular board games in Finland for decades.

Afrikan tähti is set in colonial Africa, with the object being to find and retrieve the famous diamond the star of Africa, which the game is named after.

Rules

Afrikan tähti is a race between several players. The minimum is two players, and the maximum is theoretically unlimited, although with more than five or six players the game starts to become unplayable, due to too long gaming turns and insufficient resources.

The board covers the continent of Africa, with famous cities marked as big red circles, and with routes consisting of small black circles connecting them. Players can start from either Cairo, Egypt or from Tangiers, Morocco, whichever they want.

The game uses a dice and money. The currency in the game is the British pound, and notes in the values £100, £500 and £1000 are supplied.

Also included is a series of circular tokens, one token for each city. The tokens aren't matched with specific cities, only their number is the same. Tokens include:

  • Blank tokens.
  • Gemstones. There are three different gems, rubies, emeralds and topazes.
  • Robbers.
  • Horseshoes.
  • The star of Africa itself. This is the only unique token in the game.

Game start

At the start of the game, all tokens are turned face down and shuffled, then distributed randomly at the cities, with one token at each city. At this point, no player knows which token is in which city.

Each player is given £300 as starting money and their character is placed in Cairo or Tangiers according to their preference.

Game rounds

On his/her turn, each player throws the dice, and moves the given number of steps along the routes. If he/she reaches a city with its token still present, he/she has three options:

  • Continue as normal.
  • Buy the token. This costs £100.
  • Try to win the token. This involves an additional throw of the dice. On a 4, 5 or 6, the token is won.

Cities must be reached with an exact step count. Stopping short is not allowed.

If the player buys or wins the token, he/she flips it over, and acts according to the revealed token as follows:

  • Blank token: Nothing happens.
  • Gemstone: The gemstone is immediately sold for cash. Rubies are worth £1000, emeralds £500 and topazes £300.
  • Robber: The player immediately loses all his/her money.
  • Horseshoe: Acts as a substitute for the star of Africa, but only after the star has been found.
  • Star of Africa: Finding this is the goal of the whole game. Taking it back to Cairo or Tangiers wins the game.

Before the star of Africa has been found, horseshoes are useless. After the famous diamond has been found, however, they become effective substitutes for it. Taking a horseshoe to Cairo or Tangiers when another player has the star of Africa wins the game.

Note: A player starting from Cairo is allowed to take the star of Africa (or a horseshoe) to Tangiers, or vice versa.

Travel

There are three different forms of travel available:

  • On foot. This moves on the regular routes and is free of charge.
  • By aeroplane. Aeroplane routes connect some of the cities directly with each other. Travelling by aeroplane costs £300 and takes the player directly to the adjacent city.
  • By ship. Ship routes are effectively similar to foot routes, but they are on the sea. Boarding or disembarking a ship costs £100, but travel on the ship itself is free of charge, regardless of the distance travelled or the time spent.

Islands such as Madagascar or smaller islands are only reachable by aeroplane or ship.

Special places

Some cities or other places on the board have special rules.

  • In Slave Coast, getting a blank token causes the player to be enslaved and sold at the slave market. He/she may only proceed by rolling 4, 5 or 6 on the dice.
  • In Gold Coast, the value of gemstones is doubled.
  • The first player to reach Cape Town is awarded £500.
  • There are two steps in Sahara where the player must miss a turn.
  • There is a step in the sea near the island of St Helena where the player must miss a turn.


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Page topic: Afrikan tähti