Beer Pong and Pong are drinking games that involve
propelling a table-tennis ball across a table with the goal of making the
ball hit or land in one of several cups of beer. Pong involves two, four, or
sometimes more players using paddles to hit the ball toward the cups of their opponents with the goal of hitting a cup or sinking
the ball in a cup. Beer Pong, a later and more widespread game involving either two or four people separated into either
one- or two-man teams and playing without paddles also called Beirut is discussed below as well. Both games are extremely
popular in the American college
subculture, especially with fraternities and sororities although by no means exclusive to Greek life.
Dartmouth-style Pong
Basics
The rules of Pong hew relatively closely to those of table tennis and
thus presumably emerged as an adaptation of table tennis into a drinking game. The game has been played in basements at Dartmouth College since the early 1950s, though it did not mature until later, when plastic cups became
readily available; students have held all-school tournaments there and computed rankings. The game is typically played in either
Lob or Slam form, with the former encouraging high, arcing shots into the cups and the latter requiring speedy direct shots meant
to hit a cup or knock it over. Though its name may have started as "Beer Pong," the game is distinguished today by being
described exclusively as "Pong."
In either Lob or Slam, two or four players face off from opposite ends of a table typically made from a finished 4 x 8 foot
sheet of plywood and often painted with elaborate scenes or symbols relevant to the institutional owner. A 2 x 4 or other board
typically serves as the net. The game is played with wooden table-tennis paddles whose handles have been removed for durability.
Two, four, eight, or more sixteen-ounce plastic cups half-full or completely full of beer are placed on each team's side, usually
centered a paddle's-width from the edge but in some variants placed at the corners of the table or elsewhere. Twelve-ounce cups
are not used.
Lob
The game mirrors the basic form of a friendly game of regulation table tennis. Each serve and return must complete an arc
acceptable to opponents and observers, though the goal of sinking the ball in a cup tends to reward returning in the proper form.
Hitting an opponent's cup scores one point, and sinking a ball in a cup scores four points (or two, if playing with half-full
cups). Score is kept by drinking one-quarter of a cup per point, and the first team to drink its last point loses. Spilling one's
own cup usually merits some penalty. Other beverages than beer, including water or cocktails, are permitted, but some beverage is
necessary.
Proper service is accomplished by hitting the ball with the paddle, making it hit one's own side of the table, and then making
it hit the opponent's side ("paddle-table-table"). Hitting a cup on service is not permitted, and the server has a second chance
to serve before losing a point and turning the ball over to the other side (having achieved "two-bad"). One may not return a ball
until after it has hit his side of the table or one of his cups. Blowing a spinning ball out of a cup and returning it is
permitted. Hitting the ball off external objects such as a vertical or horizontal structural member in the basement, a ceiling,
or a bystander (all "environment") usually is permitted.
The number of formal variants of Lob hinted at above is notable and includes Two-Cup (one full cup per player), Four-Cup (two
full cups per player), Line (the standard form of Lob, with four half cups per player), Full-Cup Line, Wall (cups lining the
table across its width), Great Wall (cups lining all sides of the table), Table (cups covering the surface; one must foul out to
clear a space on his own side for service), Battleship (or 'Ship, lines of six, four, and two cups placed strategically),
Rotating Randomness (irregular groups of cups placed in irregular pie-shaped sections of the table and played by six or more
people who change positions after each point, encouraging shifting ad-hoc team behavior), and Henge (stacked cups or trilithons
in irregular pie-shaped zones, with each player having a separate "Tourist" cup whose strategic drinking our of turn imposes the
requirement that all others drink theirs, and other ritual elements).
Slam
Slam is a lightning-fast game that is difficult for observers to understand. One player prepares to serve while his partner
hovers near the net, leaning into the opponents' airspace; then the serve happens, people swing, cups are spilled, and someone
has lost a point. An explanation of Slam that does it justice is required here.
Beer Pong
Rules
Beer Pong is the game as played with hand-thrown balls. The objective of the game is to eliminate the other team's cups from
the table by sinking ping pong balls in them. The rules are many-fold, but easilly grasped, which makes the game accessible to
beginners yet exciting to all.
- Each team begins the game with six or ten cups of beer placed in a pyramid on their end
of the table. The "base" of the pyramid is on the edge of the table, the "tip" is facing the other side.
- Each team fills each cup to a predetermined level, typically four or six ounces. This will require either four or six beers
per game.
- The game is played with the same number of ping pong balls as there are players per team, either one or two.
- Each team is allowed to throw their ping pong ball(s) unimpeded directly into the other team's cups, one at a time. If the
ball goes into a cup, the other team must consume that cup of beer and remove the cup.
- If the ball is not flying directly into a cup (it is bounced off the table, wall, etc.), the defending team is allowed to
obstruct the ball from entering a cup, either by swatting it or by blowing it away.
- A bounce shot (one which did not fly directly into the cup, but landed into a cup before coming to a stop) counts as two cups
- the defending team must remove the sunk cup as well as another cup.
- If both players hit during a team's turn, the defending team loses its next turn (balls back).
- A "re-rack" occurs when a team reaches certain increments of cups. Popular counts for re-racks are 6
(triangle), 4 (diamond), 3 (triangle), 2 (horizontal or vertical) and 1 (recenter),
although various rules will omit some or all of these racks. Some rules do not allow a re-rack in the middle of the team's
throwing turn, and sometimes the re-rack is not automatic and must be called for by an opposing team.
- The team whose cups are cleared first are allowed "rebuttal" or "redemption," - they are allowed to shoot
indefinitely until they miss a cup. If either player misses a shot, the game is over and the first team which cleared the cups
wins.
- If the rebuttal is successful (all the non-rebutting team's cups are cleared without a missed shot), an overtime shootout
period shall begin in which one cup or three cups are played on each side. In matches between highly skilled teams, overtimes and
rebuttals can extend the length of the game significantly.
- Death Cup is when a thrown or bounced ball lands in a cup from which the opposing team is drinking. If this rule is in
effect, the game is over and the cup holder's team does not receive rebuttal honors.
- The game is won when one team clears their opponents cups or scores a Death Cup. The losing team must immediately drink the
winning team's remaining beer, unless a "drink your own" rule is in effect.
- The winning team continues playing at the table, against the next challenging team. The defending champion team receives
"honors" and throws first.
Note that there are thousands of house variations of the game, such as "Gentlemen's Beirut" in which every cup must be called
by the shooting team, similar to calling a shot in billiards. Rules often also
vary by gender; often only women can "distract" or "blow" for example. An aspiring player would do well to observe a few games of
beer pong at the venue before participating. This is often necessary anyway due to the popularity of the game versus the number
of tables usually available at any given location.
Miscellaneous gameplay factors in Beer Pong
There is often a "wash cup" on each team's side of the table, another plastic cup filled with water to cleanse ping pong balls
with should they accidentally hit the floor, table, etc. It is good etiquette to wash on any throw that does not land in a cup,
although the game is not known to promote good hygiene.
Over the course of several games, water and beer may accumulate on the table, drastically altering the characteristics of the
cups. Cups on wet surface may shift across the table due to table movement or unlevelness of the table. Such motion is referred
to as "Act of God" and the players may or may not be responsible for correcting this
depending on house rules.
Technique in Beer Pong
The most common throwing technique is to grasp the ping pong ball with the tips of the thumb and forefinger of the player's
good hand, and hold the arm at a right angle with the ball upwards, then throw by using gentle elbow motion, holding the upper
arm parallel with the table. Wrist movement is not usually necessary, although a good player may push off with the knees as they
throw to create an upward arcing motion. Since ball deflection is illegal on a non-bounce shot, the ball does not need to be
thrown with a lot of force. A player should strive to perfect a good arclike motion on their throw.
Some players prefer or occasionally use a "fastball" style throw (named for its speed, it is not thrown like a baseball!)
which uses more of a hard chopping motion to send the ball in a more direct line to the intended target cup. Caution must however
be used if a "no elbows over the table" rule is in use, as it is much easier to violate that guideline with a less controlled
throw. Fastballs are also much more likely to knock down a cup, which may have positive or negative consequences depending on
house rules.
Bounce shots are much harder to accurately throw. The best time to use a bounce is when the opposing team is not paying
attention to the game, as the risk of deflection is zero. The current rack must be taken into consideration as well - there is
obviously a much higher chance of sinking a bounce on an unspoiled ten cup rack than on an inconsistent rack which has floated
all over the table by "Act of God". Serious defenders should also always keep one player on alert for bounce shots to their
cups.
Sources/External links
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