The C programming language is a low-level standardized programming language developed in the early 1970s by Ken Thompson and Dennis
Ritchie for use on the UNIX operating system. It has since spread to many other operating systems, and is one of the most widely used
programming languages. C is prized for its efficiency, and is the most popular programming language for writing system software, though it is also used for writing applications. It is also commonly used in computer science education,
despite not being designed for novices.
Features
Overview
C is a relatively minimalist programming language that
operates close to the hardware, and is more similar to assembly
language than most other programming languages. Indeed, C is sometimes referred to as "portable assembly," reflecting its
important difference from assembly languages: C code can be compiled for and run on almost any machine, more than any other
language in existence, while assembly languages run on at most a few very specific models of machines. C is typically called a
low level or medium level language, indicating how closely it operates with the hardware.
This is no accident; C was created with one important goal in mind: to make it easier to write large programs with fewer
errors in the procedural programming paradigm, but
without putting a burden on the writer of the C compiler, who is encumbered by
complex language features. To this end, C has the following important features:
Some features that C lacks that are found in other languages include:
Although the list of useful features C lacks is long, this has not been important to its acceptance, because it allows new
compilers to be written quickly for it on new platforms, and because it keeps the programmer in close control of what the program
is doing. This is what often allows C code to run more efficiently than many other languages. Typically only hand-tuned assembly
language code runs more quickly, since it has complete control of the machine, but advances in compilers along with new
complexity in modern processors have quickly narrowed this gap.
One consequence of C's wide acceptance and efficiency is that the compilers, libraries, and interpreters of other higher-level
languages are often implemented in C.
"Hello, World!" example
The following simple application appeared in the first edition of K&R, and has become a standard introductory program in
most textbooks on C. The program prints out "Hello, World!"
to standard output (which is usually the screen, but might be a file
or some other hardware device or perhaps even the bit bucket depending on how
standard output is mapped at the time the program is executed).
main()
{
printf("Hello, World!\n");
}
Although the above program will compile correctly under most modern compilers when invoked in a non-conforming mode, it now
produces several warning messages when compiled with a compiler that conforms to the ANSI
C standard. (Additionally, the code will not compile if the compiler strictly conforms to the C99 standard, as a return value
of type int will no longer be inferred if the source code has not specified otherwise.) These messages can be
eliminated with a few minor modifications to the original program:
#include <stdio.h>
int main(void)
{
printf("Hello, World!\n");
return 0;
}
The first line of the program is an #include preprocessing directive, which causes the compiler to substitute for that line the entire text of
the file (or other entity) it refers to; in this case the standard header stdio.h will replace that line. The angle
brackets indicate that the stdio.h header is to be found in whatever place is designated for the compiler to find
standard headers.
The next (non-blank) line indicates that a function named "main" is being defined; the main() function is special in C programs,
as it is the function that is first run when the program starts (for hosted implementations of C, and leaving aside
"housekeeping" code). The curly brackets delimit the extent of the function. The int defines "main" as a function
that returns, or evaluates to, an integral number; the void indicates that no arguments or data must be given
to function main by its caller.
The next line "calls" or executes, a function named printf; the
included header, stdio.h, contains information describing how the printf function is to be called. In
this call, the printf function is passed a single argument, the constant string "Hello, World!\n"; the
sequence \n is translated to a "newline" character, which when displayed causes a line break. printf
returns a value, an int, but since it is not used it is discarded quietly.
The return statement tells the program to exit the current function (in this case main),
returning the value zero to the function that called the current function. Since the current function is
main, the caller is whatever started our program. Finally, the close curly bracket indicates the end of the function
main.
Comment text
Note that text surrounded by /* and */ (comment text) is ignored by the compiler. C99-compliant
compilers also allow comments to be introduced with //, indicating that the comment extends to the end of the
current line.
Types
C has a type system similar to that of other Algol descendants such as Pascal. There are types for integers of various sizes, both signed and unsigned, floating-point numbers, characters, enumerated types
(enums), and records
(structs). In addition, C has a union type, which allows the programmer to create an object that can
hold objects of various types, but only one at a time.
C makes extensive use of pointers, a very simple type of reference that stores the address of a memory
location. The pointer can be dereferenced, an operation which retrieves the object stored at the memory location the
pointer contains, and the address can be manipulated with pointer
arithmetic. At runtime, a pointer is usually a machine address like those manipulated in assembly, but at compile-time it has
a complex type that indicates the type of the object it points to, allowing expressions including pointers to be type-checked.
Pointers are used widely in C; the C string type is simply a pointer to an array of
characters, and dynamic memory allocation,
described below, is performed using pointers.
Pointers in C have a special reserved null value which indicates that they are not pointing to anything. This is useful in
constructing many data structures, but causes undefined behavior if
dereferenced. A pointer with the null value is called a null
pointer. C pointers also have a special void pointer type,
meant to indicate a pointer that points to an object of unknown type.
C also has language-level support for static, or fixed-size, arrays. The arrays can
appear to have more than one dimension, although they are logically arrays of arrays (e.g., tbl[10][20] rather than tbl[10,20])
and physically laid out as one-dimensional arrays, with pointers to subarrays being computed. Dimensions are laid out in row-major order. Arrays are accessed using pointers and pointer arithmetic; the array name is treated in most contexts as a
pointer to the beginning of the array. In many applications, having fixed-size arrays is unreasonable, and so dynamic memory
allocation can be used to create dynamically-sized arrays (see Data storage below).
Because C is often used in low-level systems programming, there are cases where it's actually necessary to treat an integer as
an address, a floating-point number as an integer, or one type of pointer as another. For these, C supplies casting, an
operation that forces an explicit conversion of a value from one type to another, if this is possible. While sometimes necessary,
the use of casts sacrifices some of the safety normally provided by the type system.
Data storage
One of the most important functions of a programming language is to provide facilities for managing memory and the objects that are stored in memory. C provides three distinct
ways of allocating memory for objects:
- Static
memory allocation: space for the object is provided in the binary at compile-time; these objects have a lifetime
as long as the binary which contains them exists
- Automatic memory allocation: temporary objects can be stored on the stack, and this space is automatically freed and reusable after the
block they are declared in is left
- Dynamic memory allocation: blocks of memory
of any desired size can be requested at run-time using the library functions
malloc(), realloc(), and free() from a region of memory called the heap; these blocks are reused after free()
is called on them
These three approaches are appropriate in different situations and have various tradeoffs. For example, static memory
allocation has no allocation overhead, automatic allocation has a small amount of overhead during initialization, and dynamic
memory allocation can potentially have a great deal of overhead for both allocation and deallocation. On the other hand, stack
space is typically much more limited than either static memory or heap space, and only dynamic memory allocation allows
allocation of objects whose size is only known at run-time. Most C programs make extensive use of all three.
Where possible, automatic or static allocation is usually preferred because the storage is managed by the compiler, freeing
the programmer of the error-prone hassle of manually allocating and releasing storage. Unfortunately, many data structures can
grow in size at runtime; since automatic and static allocations must have a fixed size at compile-time, there are many situations
in which dynamic allocation must be used. Variable-sized arrays are a common example of this (see "malloc" for an example of dynamically allocated arrays).
Syntax
See main article: C syntax
Problems
C permits many operations that are generally not desirable, and thus many simple errors made by a programmer are not detected
by the compiler or even when they occur at runtime, leading to programs with unpredictable behavior and security holes. Part of
the reason for this is to avoid compile and runtime checks that were too expensive when C was originally designed. Rather than
placing these checks in the compiler, additional tools, such as lint, were used. Today many tools are available to allow a C
programmer to detect or correct various common problems.
One problem is that automatically and dynamically allocated objects are not initialized; they initially have whatever value is
present in the memory space they are assigned. This value is highly unpredictable, and can vary between two machines, two program
runs, or even two calls to the same function. If the program attempts to use such an uninitialized value, the results are usually
unpredictable. Most modern compilers detect and warn about this problem in some restricted cases.
Pointers are one primary source of danger; because they are unchecked, a pointer can be made to point to any object of any
type, including code, and then written to, causing unpredictable effects. Although most pointers point to safe places, they can
be moved to unsafe places using pointer arithmetic, the memory they point to may be deallocated and reused (dangling pointers), they may be uninitialized (wild pointers), or they may be directly assigned any value using a cast or through another corrupt
pointer. Another problem with pointers is that C freely allows conversion between any two pointer types. Other languages attempt
to address these problems by using more restrictive reference types.
Although C has native support for static arrays, it does not verify that array indexes are valid (bounds checking). For example, one can write to the sixth element of an array
with five elements, yielding unpredictable results. This is called a buffer overflow. This has been notorious as the source of a number of security problems in C-based
programs.
Another common problem is that heap memory cannot be reused until it is explicitly released by the programmer with
free(). The result is that if the programmer accidentally forgets to free memory, but continues to allocate it, more
and more memory will be consumed over time. This is called a memory
leak. Conversely, it is possible to release memory too soon, and then continue to use it. Because the allocation system
can reuse the memory at any time for unrelated reasons, this results in insidiously unpredictable behavior. These issues in
particular are ameliorated in languages with automatic garbage collection.
Yet another common problem are variadic functions, which take
a variable number of arguments. Unlike other prototyped C functions, checking the arguments of variadic functions at compile-time
is not mandated by the standard. If the wrong type of data is passed, the effect is unpredictable, and often fatal. Variadic
functions also handle null pointer constants in an unexpected way. For example, the printf family of functions supplied by the standard library, used to generate formatted text output, is notorious
for its error-prone variadic interface, which relies on a format string to specify the number and type of trailing arguments.
Type-checking of variadic functions from the standard library is a quality of implementation issue, however, and many modern
compilers do in particular type-check printf calls, producing warnings if the argument list is inconsistent with the format
string. It should be noted that not all printf calls can be checked statically (this is difficult as soon as the format string
itself comes from somewhere hard to trace), and other variadic functions typically remain unchecked.
Tools have been created to help C programmers avoid many of these errors in many cases. Automated source code checking and
auditing is fruitful in any language, and for C many such tools exist, such as Lint. A common practice is to use Lint to detect questionable code when a program is first written.
Once a program passes Lint, it is then compiled using the C compiler. There are also libraries for performing array bounds
checking and a limited form of automatic garbage collection, but they are not a standard part of C.
History
Early developments
The initial development of C occurred at AT&T Bell Labs between 1969 and 1973;
according to Ritchie, the most creative period occurred in 1972. It was named "C" because
many of its features were derived from an earlier language called "B". Accounts differ regarding the origins of the name "B": Ken Thompson credits the BCPL programming language, but he had also
created a language called Bon in honor of
his wife Bonnie.
There are many legends as to the origin of C and its related operating system, Unix,
including:
- The development of C was the result of the programmer's desire to play an Asteroids-like game. They had been playing it on their company's mainframe, but being underpowered and having to support about 100 users, Thompson and Ritchie found they didn't
have sufficient control over the spaceship to avoid collisions with the wandering space
rocks. Thus, they decided to port the game to an idle PDP-7 in the office. But it
didn't have an operating system (OS), so they set about writing
one. Eventually they decided to port the operating system to the office's PDP-11, but
this was onerous since all the code was in assembly language.
They decided to use a higher-level portable language so the OS could be ported easily from one computer to another. They looked
at using B, but it lacked functionality to take advantage of some of the PDP-11's advanced features. So they set about creating
the new language, C.
- The justification for obtaining the original computer that was used to develop Unix was to create a system to automate the
filing of patents. The original version of Unix was developed in assembly language. Later, the C language was developed in order
to rewrite the operating system.
By 1973, the C language had become powerful enough that most of the UNIX kernel, originally written in
PDP-11/20 assembly language, was rewritten in C. This was one of the first
operating system kernels implemented in a language other than assembly, earlier instances being the Multics system (written in PL/I) and TRIPOS (written in BCPL).
K&R C
In 1978, Ritchie and Brian
Kernighan published the first edition of The
C Programming Language. This book, known to C programmers as "K&R", served for many years as an informal specification of the language. The version of C that it describes is commonly
referred to as "K&R C." (The second edition of the book covers the later ANSI C
standard, described below.)
K&R introduced the following features to the language:
struct data types
long int data type
unsigned int data type
- The
=+ operator was changed to +=, and so forth (=+ was confusing the C compiler's
lexical analyzer; for example, i =+ 10 compared with
i = +10).
K&R C is often considered the most basic part of the language that is necessary for a C compiler to support. For many
years, even after the introduction of ANSI C, it was considered the "lowest common denominator" that C programmers stuck to when
maximum portability was desired, since not all compilers were updated to fully support ANSI C, and reasonably well-written
K&R C code is also legal ANSI C.
In the years following the publication of K&R C, several "unofficial" features were added to the language, supported by
compilers from AT&T and some other vendors. These included:
void functions and void * data type
- functions returning
struct or union types
struct field names in a separate name space for each struct type
- assignment for
struct data types
const qualifier to make an object read-only
- a standard library incorporating most of the functionality
implemented by various vendors
- enumerations
- the single-precision
float type
ANSI C and ISO C
During the late 1970s, C began to replace BASIC as the leading microcomputer
programming language. During the 1980s, it was adopted for use with the IBM PC, and its popularity began to increase significantly. At the same time, Bjarne Stroustrup and others at Bell Labs began work on adding
object-oriented programming language constructs to C. The language they produced, called C++, is now the most common application programming language on the Microsoft Windows operating system; C remains more popular in the Unix world.
In 1983, the American National Standards Institute (ANSI) formed a committee, X3J11, to establish
a standard specification of C. After a long and arduous process, the standard was completed in 1989 and ratified as ANSI X3.159-1989 "Programming Language C". This version of the language is often referred to as
ANSI C. In 1990, the ANSI C standard (with a few
minor modifications) was adopted by the International Organization for Standardization (ISO) as ISO/IEC 9899:1990.
One of the aims of the ANSI C standardization process was to produce a superset
of K&R C, incorporating many of the unofficial features subsequently introduced. However, the standards committee also
included several new features, such as function prototypes
(borrowed from C++), and a more capable preprocessor.
ANSI C is now supported by almost all the widely used compilers. Most of the C code being written nowadays is based on ANSI C.
Any program written only in standard C is guaranteed to perform correctly on any platform with a conforming C implementation. However, many programs have been written that will only
compile on a certain platform, or with a certain compiler, due to (i) the use of non-standard libraries, e.g. for graphical displays, and (ii) some compilers not adhering to
the ANSI C standard, or its successor, in their default mode, or (iii) they rely on the exact size of certain datatypes as well
as on the Endianness of the platform.
C99
After the ANSI standardization process, the C language specification remained relatively static for some time, whereas
C++ continued to evolve. (Normative
Amendment 1 created a new version of the C language in 1995, but this version is rarely
acknowledged.) However, the standard underwent revision in the late 1990s, leading to the
publication of ISO 9899:1999 in 1999. This standard is commonly referred to as "C99". It
was adopted as an ANSI standard in March 2000.
The new features in C99 include:
- inline functions
- freeing of restrictions on the location of variable
declarations (as in C++)
- several new data types, including
long long int (to reduce the
pain of the looming 32-bit to 64-bit
transition), an explicit boolean data type, and a
complex type representing complex numbers
- variable-length arrays
- support for one-line comments beginning with
//, borrowed from C++, and which many C compilers have been
supporting as an extension
- several new library functions, such as
snprintf()
- several new header files, such as
stdint.h
Interest in supporting the new C99 features appears to be mixed. Whereas GCC and several other compilers now support most of the new features of C99, the compilers
maintained by Microsoft and Borland
do not, and these two companies do not seem to be interested in adding such support.
Relation to C++
The C++ programming language was originally derived from C. As C and C++
have evolved independently, there has been an unfortunate growth in the number of incompatibilities between the two languages.
The latest revision of C, C99, created a number of conflicting features. The differences make it hard to write programs and
libraries that are compiled and function correctly as either C or C++ code, and confuse those who program in both languages.
Bjarne Stroustrup, the creator of C++, has repeatedly
suggested [1]
(http://www.research.att.com/~bs/sibling_rivalry.pdf) that the incompatibilities between C and C++ should be
reduced as far as possible in order to maximize interoperability between the two languages. Others have argued that since C and
C++ are two different languages, compatibility between them is useful but not vital; according to this camp, efforts to reduce
incompatibility should not hinder attempts to improve each language in isolation.
Today, the primary differences between the two languages are:
inline — inline functions are in the
global scope in C++, and in the file (so-called "static") scope in C. In simple terms, this means that in C++, any definition of
any inline function (but irrespective of C++ function overloading) must conform to C++'s "One Definition Rule" or ODR,
requiring that either there be a single definition of any inline function or that all definitions be semantically equivalent; but
that in C, the same inline function could be defined differently in different translation units (translation unit
typically refers to a file).
- The
bool keyword in C99 is in its own header, <stdbool.h>. Previous C standards
did not define a boolean type, and various (incompatible) methods were used to simulate a boolean type.
- Character constants (enclosed in single quotes) have the size of an
int in C and a char in C++.
That is to say, in C, sizeof('a') == sizeof(int); in C++, sizeof('a') == sizeof(char). Nevertheless,
even in C they will never exceed the values that a char can store, so (char)'a' is a safe
conversion.
C has adopted some features that first appeared in C++. Among them are:
- Prototype declarations for functions
- Line comments, indicated by
//; line comments end with a newline character
- The
inline keyword
- Stronger typing including the addition of the
void type and const qualifier and the
removal of the "implicit int" return value
References
External links
C
C99
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