Abaara topic: Combinatorial game theory (pedagogy)

 

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Combinatorial game theory (pedagogy)

The teaching of combinatorial game theory normally uses the following examples:

  • Blue-Red Hackenbush -- At the finite level, this partisan combinatorial game allows constructions of games whose values are dyadic rational numbers. At the infinite level, it allows one to construct all real values.
  • Blue-Red-Green Hackenbush -- Allows for additional game values that are not numbers in the traditional sense, for example, star.
  • Domineering -- In addition to numbers already mentioned, allows for constructions of hot games and discussion of a game's temperature.
  • Nim -- An impartial game, special case of blue-red-green Hackenbush. This allows for the construction of the nimbers.
  • Go -- The classic game influential on the early combinatorial game theory, and for which there is now a developed endgame and temperature theory.

External links

Game theory and contract bridge (http://senseis.xmp.net/?CombinatorialGameTheoryAndContractBridge)


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This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License

 

 
Page topic: Combinatorial game theory (pedagogy)