| Cosmic Encounter is a board game which has the capacity for nearly
infinite variety, each player taking the role of a particular alien species attempting to establish control over the universe. In 1992, Cosmic Encounter won the Origins Award for Best Fantasy or Science Fiction Boardgame of 1991, and
placed 6th in the Deutscher Spiele Preis.
Description of Game play
The "board" consists of a home system with five planets for each player and an area
in the middle termed "The Warp". There is also a cardboard HyperWarp Cone used for pointing an attack at an opponent's planet.
Each player begins with twenty tokens in their home system. Two decks of cards are used: one deck which determines who is
attacked next (the "destiny" pile), and one which contains the cards players hold in their hands. This second deck is made up of
numbered cards which are used in challenges and many other special cards which affect the game in various ways. (The specific
terminology of these cards differs between editions.)
On each challenge a player turns over a card from the first deck that determines which system to attack (his/her "destiny"),
chooses a particular planet in that system, and puts one or more tokens in the cone to attack with. The attacking and defending
players then have the opportunity to ask other players to ally with them. Allies stand to gain benefits if they join the winning
side, or suffer losses if on the losing side. Each main player then selects one of the numbered cards from his hand, to play face
down, then flip over simultaneously. The cards and tokens involved in the challenge are added up, any special conditions or cards
played are taken into account, and the side with the higher total wins. If the attacking player is successful, he gains a base on
the disputed planet. All tokens from the losing side are sent into the warp, where they cannot be used until retrieved.
The object of the game is to establish five bases on planets outside of one's home system.
Infinite Variety
The true depth and beauty of the game derives from the fact that each player has one or more alien powers which distort,
extend, or break the basic rules of the game in some way. At the beginning of the game, these powers are randomly selected from
the many different alien powers. Many of these powers interact with one another in complex ways that are not immediately
apparent, sometimes even requiring group consensus (or experience) to resolve a specific outcome.
There are many other cards which may be played at various times with many different effects, and some more advanced optional
game components which add further levels of chaos and unpredictability.
Some players have created their own "homemade" powers, and posted these along with other various game extensions to the
internet.
This possibility of an organic and completely different experience every time one plays was clearly one of the influences in
the design of the very successful card game Magic: The
Gathering.
Social Aspect
Cosmic Encounter is a very dynamic and social game, with players being encouraged to interact, argue, form alliances, make
deals, double-cross, and occasionally work together to protect the common good.
Some powers encourage a role-playing aspect (e.g. the Sniveller, with
the power to "whine" when doing worse than the other players.)
Edition History
This is a summary of the major English-language editions.
Cosmic Encounter was first released in 1977 by Eon Games as a base set with nine
expansions over the following five years. The artwork on these early editions (esp. the alien power cards) is truly surreal and
spectacular.
The rights were sold to Mayfair Games who released their Cosmic Encounter (1991)
and a single expansion called More Cosmic Encounter (1992).
The most recent incarnation of the game was released by Hasbro under the Avalon Hill name in 2000.
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