| A non-player character or non-playable character is a fictional character in a role-playing
game whose role is generally created and performed by the gamemaster.
Non-player characters (or "NPCs") keep the game's fictional world running — from the Friendly Innkeeper in Dungeons & Dragons to a Fixer or Netrunner in a cyberpunk-themed game. Non-player characters are either the allies, bystanders or
competitors to the player characters (PCs), the fictional
characters whose roles are created and performed by the other players rather than the gamemaster.
NPCs range in importance greatly — the aforementioned Innkeeper may be seen once by the characters, but their
arch-nemesis that comes back time and again to foil their plans for an entire campaign is also a NPC — just one with a lot
more time and effort put into him by the gamemaster. Technically, every inhabitant of the game's world except the PCs are NPCs,
but very few are given any detail by the gamemaster.
In the Champions game (and related
games using the Hero System), a character may have a DNPC, or "dependent
non-player character." This is a character controlled by the GM, but for which the player character is responsible in some way, and who may be put in harm's way by the PC's choices.
Spider-Man's Aunt May would be a
good example of a DNPC, if Spider-Man were a Champions character.
There is some discussion as to just how important fully fleshed-out NPCs are in any given RPG, but it's general consensus that
the more "real" a NPC feels, the more fun players will have interacting with him in character. Gamemasters should remember that
just as a player character has hopes, dreams, and goals, so does every NPC, and player characters getting in the way of them
could lead to unfortunate encounters.
There is also debate about how much work a gamemaster should put into a NPC regarding game statistics — some people
prefer to have every NPC completely defined, with stats, skills, and gear, while others define only what's necessary and fill in
the blanks as they go along. This is often the approach with gamemasters who GM "on the fly."
The term is also used in computer role-playing
games to describe entities not under the direct control of players. Nearly always the connotation is that an NPC is allied
with, or at least neutral toward, the player, rather than being an enemy. Other times the term NPC is used to denote a game
character with relatively sophisticated AI code, no
matter whether he is friendly or not.
|