| Power Hour is a type of drinking game.
Every player drinks a one ounce shot of beer
every minute for one hour (60 minutes = 60 ounces of beer, equal to five 12 ounce bottles). All players that successfully
complete the sixty shots without retiring are winners. The game sounds deceptively simple and may appear to be easy to those
accustomed to moderate or heavy drinking, but players often have
difficulty completing the game.
Rules
The rules of the Power Hour are very simple:
- One timekeeper must be assigned. He or she has the very important role of instructing everyone to take a shot each minute.
Traditionally, it is best to use a pocket watch, but any timekeeping device
may be used.
- Whenever a minute passes (i.e. the second hand passes "12"), the timekeeper yells the word "SHOT" or anything else that makes
it clear to everyone else that it is, indeed, time to drink their shot of beer.
- Alternatively, many Power Hours are played with specially programmed CD that plays songs for only a minute. When the song
changes, everybody knows they must take a shot of beer.
- Normally, people are allowed bathroom breaks, and must "catch up" when they come back. The group may decide to make
proceedings more strict by forcing the player to drink extra shots in advance before taking the break.
Variations
The century club
An extended, and potentially dangerous, variation of the game is known as the century club, where the game is extended
to one ounce of beer per minute for 100 minutes. Also known as a Centurion.
The atomic century
There is an even more dangerous variation of the century club known as the atomic century. In this variation, the
players must take a shot of tequila (or perhaps a different liquor) on every tenth shot (i.e. at the end of each 'decade'). This is in addition to the beer shot
which must also be drank for each of the 100 minutes. This effectively adds 10 shots of liquor over the course of the game.
This version of the game is extremely dangerous. It will put a player well above the LD50 of alcohol consuption (see below), and is not reccommended for even the most hardened heavy drinkers.
Physiological effects
Like many other drinking games, alcohol poisoning is a legitimate danger to players of power hour or its variants. Typical beers have one
unit of alcohol (0.25 ounces of alcohol, or 7.4 mL) per 8 ounces,
meaning that a player completing the power hour would ingest approximately 7.5 units of alcohol, or 1.88 ounces (55.5 mL).
Assuming a typical metabolism rate of .4 ounces of alcohol (12.7 mL) per hour,
a person's blood alcohol content upon completing the
power hour would be 0.232, well over the legal limit defining intoxication
and considered "serious intoxication." Completing the century club would raise the player's blood alcohol content to .393; the
LD50, or lethal dose for 50% of humans, is .400. Any drinks had before starting or after
completing the game would raise the player's BAC to even higher levels.
Habitual drinkers often have a much higher metabolism rate for alcohol (up to three times the average rate used in the sample
calculations above) and therefore some feel that they can complete the power hour or century club games without significant
danger. However, alcohol metabolism rates vary by many factors, even for individuals, and playing the power hour or century club
drinking game can lead to dangerous blood alcohol content for anyone.
External links
- Power Hour VX (http://www.powerhourvx.com/) - an online Power Hour timer and aide.
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