Physical games
Tile-based games use small tiles as playing pieces for gambling or
entertainment game. Some Board games
use tiles to create their board, giving multiple possibilities for board layout.
Each tile has a back (undifferentiated) side and a face side. Tiles are usually rectangular, twice as long as they are wide
and at least twice as wide as they are thick, though games exist with square tiles, triangular tiles and even hexagonal
tiles.
Tile-based physical games include:
Tile based games that use non-rectangular tiles:
Tile-based Board games:
Video and computer games
A tile-based game is a specific type of video or computer game where the playing area consists of small rectangular or, more
often, square graphic images, referred to as 'tiles.' Tiles may be laid out adjacent to one another and usually some are allowed
to overlap, for example the tile representing the player's character. These types of games usually try to simulate a top-down
view on the playing area and are almost always two
dimensional.
Some games, like side-scrollers are, technically, also tile based
(that is, the playing area is made up of graphic tiles), but are normally not referred to as such.
Tile-based computer games include:
Tile-based games are not a genre unto themselves, but rather refer to the technology a game uses for its visual
representation. For example, Ultima III is a role-playing game, but visually it is
tile-based.
Early tile-based games shipped with pre-constructed levels or generated levels at game startup (for example, with
SimCity and Civilization) or on the fly (as with Rogue). Recently, however, most games come with an editor
that allow players to construct their own levels. While completed levels for a game may hide all traces of tile-based technology,
use of an editor for such a game strips away all polish and reveals a game's tile-based framework.
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