| White Wolf, Inc. is an American gaming company, most famous for the
Vampire: The Masquerade roleplaying game. The
company was founded in 1991 by Mark Rein-Hagen and Steve and Stewart
Wieck. Taking their name from the fiction of Michael Moorcock,
they have become one of the world's most successful role-playing
game companies.
White Wolf publishes a line of several different but overlapping games set in the "World of Darkness", which generally resembles our world with added supernatural elements, and whose tone is generally described as "gothic punk." In the World of Darkness, vampires, werewolves, mages and
other creatures of the night exist and fight each other while remaining hidden from normal humans. The company has also begun
publishing some d20 system material under their Sword & Sorcery imprint and revived the Ravenloft gothic horror world owned by Wizards of the Coast.
To complement some of the company's game lines, there is a LARP system dubbed Mind's Eye
Theatre.
White Wolf has also attempted to break into the collectible card game market with Arcadia, Rage, and Vampire: The Eternal Struggle (formerly Jyhad).
Video games based on White Wolf's role-playing properties have also been
developed.
The World of Darkness game lines
In 2003, the company announced the "Time of Judgment", which
brought an end to their current series of World of Darkness game lines. A revamped series of World of Darkness games launched
August 21, 2004, beginning with The World of Darkness (a set of core rules, akin to the D&D Player's Handbook) and Vampire: The Requiem.
Historical variants
The New World of Darkness
Age of Sorrows
Trinity Universe
Other
Pendragon
see also List of World of
Darkness articles
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